Riccardo Segato

Game Designer

About Me & My Work

I am a System Designer specialized in bridging the gap between creative vision and mathematical execution. My expertise lies in designing robust core mechanics, crafting balanced progression curves, and engineering scalable game systems. I use data-driven approaches to tune player experiences, ensuring that every mechanic feels rewarding and purposeful. I am driven by the challenge of transforming complex design problems into elegant, invisible systems that players simply enjoy.

Featured Projects

Death Rose
Multiplayer co-op Dungeon Crawler Rogue-Like
Unity 6
System Design Balancing Testing QA

A cooperative experience featuring deep build customization with countless combinations of items, passives, and playstyles.
Working alongside a dedicated team, I architect the core systems and maintain balance.

Project V
Singleplayer JRPG ATB Combat
RPG Maker VX Ace
Solo Developer

Initially born as a school project and expanded out of personal passion. You play as Viktor, a monster hunter who obtains a seemingly cursed power.
This solo project demonstrates my capacity to autonomously manage a game's entire pipeline.

My Build

Design & Production Skills

Engines Knowledge

Unreal Engine85%
Unity Engine85%
Godot Engine60%
RPG Maker95%

Programming Knowledge

C#65%
UE Blueprints80%
Java70%
Python50%

Quest Log

Secondary Education in Computer Science
I.I.S. Euganeo Este (PD) • 80/100 • 2023
Gained foundations in programming, logic, math and software.
Foundations of Game Design
Event Horizon School (PD) • 28/30 • 2024
Focused on Game Mechanics & Prototyping, Target Audience Design, Game Theory, UI/UX, and Unity.
Multiple Gamelab projects.
Applied Systems & Mechanics
Event Horizon School (PD) • 27/30 • 2025
Advanced studies in Applied Game Design, Narrative Design, System Design, Psychology, and Introduction to Unreal.
Multiple Gamelab projects.
Game Design Specialization
Event Horizon School & iMasterArt (PD) • 2026
Advanced studies in Unreal, Cinematic Sequences, Product Analysis & Player Research, QA Testing, and Game Juiciness.
Multiple Gamelab projects.

Get in Touch

Are you looking for a System Designer to architect and balance your next project?
Let's talk.

Send an Email