About Me & My Work
I am a System Designer specialized in bridging the gap between creative vision and mathematical execution. My expertise lies in designing robust core mechanics, crafting balanced progression curves, and engineering scalable game systems. I use data-driven approaches to tune player experiences, ensuring that every mechanic feels rewarding and purposeful. I am driven by the challenge of transforming complex design problems into elegant, invisible systems that players simply enjoy.
Featured Projects
Death Rose
Unity 6
A cooperative experience featuring deep build customization with countless combinations of items, passives, and playstyles.
Working alongside a dedicated team, I architect the core systems and maintain balance.
Project V
RPG Maker VX Ace
Initially born as a school project and expanded out of personal passion. You play as Viktor, a monster hunter who obtains a seemingly cursed power.
This solo project demonstrates my capacity to autonomously manage a game's entire pipeline.
My Build
Design & Production Skills
Engines Knowledge
Programming Knowledge
Quest Log
Secondary Education in Computer Science
Gained foundations in programming, logic, math and software.
Foundations of Game Design
Focused on Game Mechanics & Prototyping, Target Audience Design, Game Theory, UI/UX, and Unity.
Multiple Gamelab projects.
Multiple Gamelab projects.
Applied Systems & Mechanics
Advanced studies in Applied Game Design, Narrative Design, System Design, Psychology, and Introduction to Unreal.
Multiple Gamelab projects.
Multiple Gamelab projects.
Game Design Specialization
Advanced studies in Unreal, Cinematic Sequences, Product Analysis & Player Research, QA Testing, and Game Juiciness.
Multiple Gamelab projects.
Multiple Gamelab projects.
Get in Touch
Are you looking for a System Designer to architect and balance your next project?
Let's talk.